STUDY
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Course options: | Professional Placement |
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Institution code: | S82 |
UCAS code: | GW42 |
Start date: | September 2025 |
Duration: | Three/four years full-time, four and a half to nine years part-time |
Location: | Ipswich |
Typical Offer: | 112 UCAS tariff points (or above), BBC (A-Level), DMM (BTEC), Merit (T Level) |
Course options: | Professional Placement |
---|---|
Institution code: | S82 |
UCAS code: | GW42 |
Start date: | September 2025 |
Duration: | Three/four years full-time, four and a half to nine years part-time |
---|---|
Location: | Ipswich |
Typical Offer: | 112 UCAS tariff points (or above), BBC (A-Level), DMM (BTEC), Merit (T Level) |
* Subject to validation |
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Overview
Embark on an unparalleled Games Studio experience that sets you apart.
Our Games Development degree offers an immersive journey like no other. From day one, you'll dive into a fully integrated games studio environment, putting your skills to work on actual games. Industry leaders, senior peers, and qualified mentors provide constant guidance, enriching your voyage.
Unveil your potential through the Games Development Pathway system as you shape your games studio project. Immerse yourself in diverse, industry career paths and receive mentorship to pinpoint your specialisation. Enhance your degree by showcasing your creations in the prestigious UK Games Funded Tranzfuser competition and joining our illustrious Games Hub, home to consistent finalists since 2016. Experience the grandeur of Game Anglia, the largest games festival in the East of England and present your projects at the indie development zone, captivating industry professionals and earning recognition.
Delve into the forefront of gaming innovation.
Our curriculum blends cutting-edge industry practices with ground-breaking academic research. Unlike other UK institutions, we fuse games design with psychology and neuroscientific insights, creating a well-rounded foundation. Your journey to become a successful games developer encompasses these vital perspectives, equipping you for the evolving industry landscape. Witness the evolution of our award-winning student-made games, crafted within a professional studio environment under expert mentorship. Our alumni are employed by leading industry giants, contributing to games you've enjoyed like Hogwarts Legacy, Watch Dogs 2, Red Dead Redemption 2, Horizon Zero Dawn, Killzone Mercenary, Ghost Recon Wildlands, and more.
Chart your path to success from day one.
Gain direct exposure to industry giants like Bandai Namco and Ubisoft. Feed an entrepreneurial spirit through our Games Hub, guiding you in taking games to market and even funding your ventures through student competitions. Elevate your projects using specialised equipment like eye-tracking and VR headsets. Forge a solid career foundation through placements and our Professional Practice module. Leverage the expertise of our academic team and The Ipswich Games Hub to secure Tranzfuser funding for your game. Our thriving student game jam community, exemplified by the annual Global Game Jam, challenges you to create a game in 48 hours, pushing your creative boundaries.
Choose your specialisation
There are two core pathways offered as part of BSc (Hons) Games Development focus on Design and Programming. In the first year, you will study three core modules and three modules that you have chosen from the pathway system. On the design pathway, you will become architects of engaging and emotive experiences reflecting the fundamental need for you to understand your audience intimately, designing for desirable emotions, and for the anticipation of those desirable emotions.
As a first year student, you will be introduced to a range of duties performed by game designers and be acquainted with the principles and tools to develop your own games. By the end of your first year, you will have gained a deep understanding of your players and what they want, in addition to unlocking the ability to trigger specific emotions in those players. We'll work in C++ and C# to ensure you are learning industry-standard languages and prepare you for the work you will undertake in the second year of study.
In your second year on the design pathway, you will augment your knowledge by studying the advanced behavioural psychological techniques that are applied to games. Students on the programming pathway take a deeper dive into writing code for games. You will look at graphics programming with OpenGL, AI techniques core to building immersive experiences, alongside an intensive module that has you writing your own 2D game engine, pulling together elements from the other modules you have worked through in your studies.
In your final year, you are almost ready to take the game development scene by storm and you will need a professional online presence and CV. We have first-hand experience of industry recruitment and with our support you will stand out from the crowd.
Course Modules
Our undergraduate programmes are delivered as 'block and blend', more information can be found on Why Suffolk? You can also watch our Block and Blend video.
The BSc (Hons) Games Development offers two core pathways: Design and Programming.
In the first and second year, you'll study core modules and choose from the pathway system. Design focuses on creating engaging experiences by understanding players' emotions and designing for them. Programming delves into code for games, covering graphics, AI, and even creating a 2D game engine.
In the final year, you'll prepare for the industry with a strong online presence and CV, gaining a competitive edge.
Downloadable information regarding all University of Suffolk courses, including Key Facts, Course Aims, Course Structure and Assessment, is available in the Definitive Course Record.
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This module introduces you to the design and production of games that may be based on supplied creative briefs or games designed by more senior students. The module forms the spine around which the other Level 4 modules build theoretical, design and scripting skills. The module follows the development process used within game studios and provides an essential real world experience of game creation, challenging you to work effectively together towards a common goal.
Design can be considered as ‘the search for the best possible solution’. Throughout this module, students are introduced to the ubiquitous concepts that pervade many fundamental aspects of game design. These concepts are considered with reference to the player’s interactive experience and contextually, in conjunction with associated tools, as a part of the iterative development process.
The module provides you with an introduction to a range of game development tools including; asset creation, game engines and development environments. You will be required to design and develop a small number of games, demonstrating their understanding of the tools covered.
This module sets out to provide you with a fundamental understanding of core programming techniques; by focusing on C++ the module lays the framework for all further programming modules on the degree. You will develop skills and understanding by undertaking a range of practical tasks by implementing mathematical operations, data structures and algorithms.
Introduction to Games Studies prepares you with foundational skills in academic reading and writing. In addition, this module exposes the array of disciplines open to you in the games industry. Not only this, but this module will provide contemporary views of the industry and games culture to prepare you for what the industry is like, but also encourage you to be mindful and aware of their own views and opinions as you take your first steps into the industry.
This module is intended to provide you with an understanding of how artificial intelligence is used in games. You will be introduced to and then undertake investigations into a range of techniques to develop their ability to produce implementations of each. The module will focus on functional game AI but will provide you with an understanding of ‘academic’ AI and its place in game development.
You will be introduced to systems design and the structural forms associated with sustainable fun, progression and replayability with reference to a cross section of genres and experiential goals. You will assemble and structure their designs into coherent game loops and will collate their design decisions into accessible game design documents.
The module provides you with an in-depth view into the architecture of game engines and their implementations. You will construct their own basic game engine, implementing core components such as rendering, audio, scripting and input.
Games are built within established project management frameworks. Managing Games Production will introduce you to the methods and techniques used to define, manage and control projects. You will work as part of a project management group, working to stakeholders (staff) focusing on developing the project plan and development strategy for a game and building this.
By the end of the module you will have developed a clear understanding of project management, from writing agendas and minutes, right through to calculating risk exposure and accurate task tracking and implementing a test plan.
Narrative cues provide access to a wealth of ubiquitous experiential rewards which typically reside beyond the remit of ‘fun’. Throughout this module, you are introduced to the design work which informs the development of immersive worlds and identifiable characters. You are further introduced to the concept of, and components associated with, structural forms.
The module introduces you to the fundamental algorithms, theory, principles methods and techniques of 2D and 3D computer graphics. The mathematical underpinnings are covered in further detail from the level 4 Math for Software Development module. You will develop skills in implementing and developing computer graphic applications with C++ and standard graphics libraries (such as OpenGL) within a games programming context. The shader pipeline is also introduced, with you producing shader programs for use in your graphics applications.
It is crucial that you have sufficient understanding of the technical aspects of games development so that you are able to produce your own prototypes to explore mechanics or fully-fledged games as an independent developer. This module builds upon the groundwork of the Level 4 module Introduction to Game Development, allowing you to further expand upon your understanding of technical design and level design. You will learn how to design mechanics and systems to create engaging gameplay and to then prototype those as quickly as possible in-engine. You will use scripting languages to develop such mechanics, interactions and events. In addition to prototyping, you will also refine gameplay over time. This is akin to the role of a Technical Designer, who’s responsibilities act as a bridge between design and programming.
Within this module you are required to consolidate your existing game design and development skills into a single, independent piece of practical work that will be used on your portfolios to gain employment post graduation.
The Advanced Programming module is designed to fill the gap between the knowledge you have acquired from your other modules and the knowledge you will need in industry by providing seminars and activities on a range of small but important programming related topics. These sessions may cover such topics like: Basic multithreading and synchronisation, File I/O, Sockets Client/server, Event driven programming, Use of other windowing APIs., Design patterns.
A degree final project should represent the culmination of your ability to undertake extended self-directed study in pursuit of an honours award. As a graduate student it is absolutely crucial to have a significant piece of work that represents the specialist skills developed on the course that can be presented in a portfolio to potential employers. This module offers the opportunity for this work to be produced within the context of an autonomous, academically rigorous project.
In this module, you will collaborate in small teams to build single, high-quality game. The game will be developed within an agile led development structure, drawing on experience they have gained in other modules to plan and control their progress.
Working with industry partners, you will have the opportunity to engage with a professional brief and dip your toes into the world of professional game development.
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WHY SUFFOLK
2nd in the UK for Career Prospects
WUSCA 20243rd in the UK for spend on academic services
Complete University Guide 20254th in the UK for Teaching Satisfaction
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Entry Requirements
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Career Opportunities
Positions which our graduates have achieved after graduation include:
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Level Designer
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Lead Game Designer
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Technical Designer
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Assistant Producer
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Game Designer
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Software Developer
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Full-Stack Engineer
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Gameplay programmer
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Quest Designer
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System Designer
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QA Games Tester
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QA Team Lead
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Content Designer
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Games Master
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Product Co-ordinator
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Assistant Pipeline Director
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Indie Developer
Our Ipswich-based students have worked on games such as Horizon Zero Dawn, Killzone Mercenary, Watchdogs 2, Ghost Recon Wildlands and Star Citizen. Graduates from the BSc (Hons) Games Development degree have been employed by top games studios in the UK and abroad. Graduate destinations include: Ubisoft (Romania), d3t Ltd, Guerilla Games, Rockstar, Electronic Arts (Romania), Spil Games (Netherlands), Sony Computer Entertainment Europe, Splash Damage, Sliding Pixel, The Imaginati, Dreadnought Studios, DGForm (Italy), Imaginarium Studios, War Hungry Games, Firelight Games, Betdigital, Aeria Games (Germany), GmbH, Techland, Hammer Studio (China).
Facilities and Resources
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Two games laboratories (1x48 seats, 1x36 seats that can be combined to form a singular space) with ultra-wide monitors and workstation spec desktop machines.
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Softwares: Unity, Unreal Engine 4/5, Visual studio, Adobe Creative Suite, and more.
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Hardware: VR Headsets (e.g. Oculus Rifts, Quest 2), Eye-tracking lab (EyeLink 1000+), Rokoko Motion Capture suits, EEG and ECG equipment, 3D printing lab.
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Boardgame cupboard for study and recreation.
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PlayStation 5 and Xbox Series X.
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Library budget to purchase games annually.
Unibuddy: Chat to our Students and Staff
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