STUDY
| Course options: | Professional Placement |
|---|---|
| Institution code: | S82 |
| UCAS code: | W212 |
| Start date: | September 2026 |
| Duration: | Three years full-time, four and a half to nine years part-time |
| Location: | Ipswich |
| Typical Offer: | 112 UCAS tariff points (or above), BBC (A-Level), DMM (BTEC), Merit (T Level) |
| Course options: | Professional Placement |
|---|---|
| Institution code: | S82 |
| UCAS code: | W212 |
| Start date: | September 2026 |
| Duration: | Three years full-time, four and a half to nine years part-time |
|---|---|
| Location: | Ipswich |
| Typical Offer: | 112 UCAS tariff points (or above), BBC (A-Level), DMM (BTEC), Merit (T Level) |
Overview
Our Graphic Design and Graphic Illustration courses offer you control over your creative direction and career ambitions. Because we teach both degrees together, you are not tied to one study route; for instance, if you develop a passion for illustration you can transfer to Graphic Illustration to study that pathway in much more depth.
Within both courses, projects help you develop the creative and technical skills you need for industry, while also being open enough to allow you the freedom to steer your work to suit your interests. This way, you get the most out of your time with us—tailoring your degree, exploring your career options and developing a personal approach to your creative process.
With our small class sizes, throughout your degree you will benefit from generous contact time with our tutors and technicians and easy access to all facilities, supporting you to advance your learning and hone your design skills.
Employability is at the heart of our Graphic Design course. Alongside developing a broad range of practical skills, you learn how to be a creative and critical thinker, developing transferable skills along the way.
Our links to professional bodies, experts and design practitioners makes for an industry-focused programme, providing you with fantastic networking and placement opportunities. For example, students have recently received industry-set briefs from BBC Studios, Jacob Bailey and Itineris, and worked on client-facing live projects for Suffolk Archives, 4YP, Saxon Packaging, MT Productions and Ipswich Vision. Tutors will also advise and support you in approaching design studios to arrange practical work experience.
To give you and your work maximum exposure, we support rolling out competitions from partner organisations as extracurricular projects, as well as embed national competitions within the course curriculum. Read more in Career Opportunities below.
Applicant Portfolio Advice
Below we provide some useful tips on what to include in your application portfolio. Since there is no set ‘checklist’, if you do not have all of the suggested elements, we still encourage you to apply.
- Include a range of work demonstrating creativity in its broadest sense. If you can, provide examples of applied design, typography and digital skills.
- Show work that represents graphic design with ideas at its centre and that aims to communicate a message.
- Provide examples of drawing skills in a range of different mediums.
- Demonstrate your ability to analyse your own work and the work of others.
- Show a project from start to finish, so we can gauge your creative journey and understand your design process.
Contact us with your questions: graphics@uos.ac.uk
Placement year and study abroad options
Students on this course have the option of adding an additional year as either a Placement Year or Study Abroad. The University encourages all students to enhance their employability with professional experience. Opportunities to study abroad will be discussed with interested students once on the course and are subject to the availability of spaces with international partners.

Creative Arts at Suffolk
Student Projects
Course Modules
Our undergraduate programmes are delivered as 'block and blend', more information can be found on Why Suffolk? You can also watch our Block and Blend video.
Downloadable information regarding all University of Suffolk courses, including Key Facts, Course Aims, Course Structure and Assessment, is available in the Definitive Course Record.
Design Fundamentals introduces four cornerstones of graphic design: idea generation; visual language; creative digital literacy; and formal typography, where you will work on experimental responses to short quick-fire activities through studio practice, digital workshops, and drawing and print exercises.
Typographic Explorations builds on design fundamentals by exploring how typography can be used creatively and expressively for both formal and experimental outcomes through studio practice and digital and 3D workshops.
This module explores the social impact of design and illustration through a focused lecture programme looking at the historical and contemporary contexts of design, with you responding to lecture themes through print media outcomes in specialist printmaking studios.
Applied Design & Illustration extends the learning developed through previous modules focusing on sequential narratives and their application through print and digital outcomes, developing an understanding of design and illustration as a tool for storytelling.
This module builds on the skills and knowledge introduced at Level 4 to deepen students’ understanding of contemporary visual identity, branding, design systems and guidelines, working on negotiated projects with a focus on professional standards.
Design for Screen introduces user interface design, (UI), and user experience design, (UX), alongside sequential narratives for screen and action prompts, through negotiated projects that allow you to explore user-personas, lo-fi to hi-fi modelling and wireframing for web and app-based outcomes for creative outcomes.
This module introduces you to studio practice, exploring themes of professional conduct, workplace environments, working with clients, managing workflows, studio set-ups, pitching, and contemporary practice, to contextualise your learning to date.
Critical Perspectives builds on Level 4 Social Contexts of Design & Illustration to develop your research methods, critical thinking and questioning, towards a choice of written and textual outputs, while establishing the underpinning skills required for academic study at Level 6.
Professional Design Practice allows you to gain experience of working on client-facing live projects, accompanied by employability focused activities and exercises, providing ‘real-world’ and experiential learning through industry focused projects.
Work Based Learning is an optional module which replaces Professional Design Practice, giving you the opportunity to organise and complete a work placement, and use your experience towards your degree.
Research into Practice explores the importance of research to both visual and text-based outcomes. It provides you with the opportunity to reflect on previous work you’ve done at Level 4 and 5, and your working processes, before developing research around a personal discipline interest, as the first steps towards creating a graduate portfolio aligned to future employment or postgraduate education options.
Building on Research into Practice part 1, this module introduces industry focused projects and competitions alongside portfolio reviews to help you test your emerging graduate ambitions. You also complete a personal research focused written or textual project, as an extension of work started in part 1, developing skills for post-graduate study while widening your employment potential and further relating the importance of research to situated design practice.
This module works from the foundations laid down in Research into Practice, allowing you to focus on a societal issue, through personally led independent project research + development, towards completing a significant, multifaceted outcome, while continuing to hone your graduate portfolio towards your graduate ambitions.
Developing work started in part 1, alongside working towards your degree show and finalising your personal portfolio of work, you complete your significant and multifaceted project while developing a graduate employability toolkit to best position yourself for post-degree opportunities and in preparation for leaving the course.
Course Modules
Our undergraduate programmes are delivered as 'block and blend', more information can be found on Why Suffolk? You can also watch our Block and Blend video.
Downloadable information regarding all University of Suffolk courses, including Key Facts, Course Aims, Course Structure and Assessment, is available in the Definitive Course Record.
Design Fundamentals introduces four cornerstones of graphic design: idea generation; visual language; creative digital literacy; and formal typography, where you will work on experimental responses to short quick-fire activities through studio practice, digital workshops, and drawing and print exercises.
Typographic Explorations builds on design fundamentals by exploring how typography can be used creatively and expressively for both formal and experimental outcomes through studio practice and digital and 3D workshops.
This module explores the social impact of design and illustration through a focused lecture programme looking at the historical and contemporary contexts of design, with you responding to lecture themes through print media outcomes in specialist printmaking studios.
Applied Design & Illustration extends the learning developed through previous modules focusing on sequential narratives and their application through print and digital outcomes, developing an understanding of design and illustration as a tool for storytelling.
This module builds on the skills and knowledge introduced at Level 4 to deepen students’ understanding of contemporary visual identity, branding, design systems and guidelines, working on negotiated projects with a focus on professional standards.
Design for Screen introduces user interface design, (UI), and user experience design, (UX), alongside sequential narratives for screen and action prompts, through negotiated projects that allow you to explore user-personas, lo-fi to hi-fi modelling and wireframing for web and app-based outcomes for creative outcomes.
This module introduces you to studio practice, exploring themes of professional conduct, workplace environments, working with clients, managing workflows, studio set-ups, pitching, and contemporary practice, to contextualise your learning to date.
Critical Perspectives builds on Level 4 Social Contexts of Design & Illustration to develop your research methods, critical thinking and questioning, towards a choice of written and textual outputs, while establishing the underpinning skills required for academic study at Level 6.
Professional Design Practice allows you to gain experience of working on client-facing live projects, accompanied by employability focused activities and exercises, providing ‘real-world’ and experiential learning through industry focused projects.
Work Based Learning is an optional module which replaces Professional Design Practice, giving you the opportunity to organise and complete a work placement, and use your experience towards your degree.
Research into Practice explores the importance of research to both visual and text-based outcomes. It provides you with the opportunity to reflect on previous work you’ve done at Level 4 and 5, and your working processes, before developing research around a personal discipline interest, as the first steps towards creating a graduate portfolio aligned to future employment or postgraduate education options.
Building on Research into Practice part 1, this module introduces industry focused projects and competitions alongside portfolio reviews to help you test your emerging graduate ambitions. You also complete a personal research focused written or textual project, as an extension of work started in part 1, developing skills for post-graduate study while widening your employment potential and further relating the importance of research to situated design practice.
This module works from the foundations laid down in Research into Practice, allowing you to focus on a societal issue, through personally led independent project research + development, towards completing a significant, multifaceted outcome, while continuing to hone your graduate portfolio towards your graduate ambitions.
Developing work started in part 1, alongside working towards your degree show and finalising your personal portfolio of work, you complete your significant and multifaceted project while developing a graduate employability toolkit to best position yourself for post-degree opportunities and in preparation for leaving the course.
WHY SUFFOLK
1st University of the Year
WhatUni Student Choice Awards 20252nd Teaching Satisfaction
Guardian University Guide 20262nd Student Experience
Good University Guide
Entry Requirements
Career Opportunities
We are proud that many of our graduates find jobs with respected graphic design studios in the region such as Firebrand Creative, Jacob Bailey, Linassi + Co, StrategiQ and This is Fever ; while others have gone on to work at national organisations including FutureGov, Government Digital Services, M-is and Saatchi & Saatchi.
Our graphic design graduates go on to follow careers in a broad range of areas including:
- Graphic design
- Illustration
- Art direction
- Publishing
- Web design
- App design
- Exhibition design
- Branding
- Advertising
- Marketing
- Content creation
- Film and television
Our Careers, Employability and Enterprise Team are here to support you, not only whilst you complete your studies, but after you graduate and beyond.
To find out more about our range of services and support, please visit our Careers, Employability and Enterprise page.
Facilities and Resources
In your time at University of Suffolk you will be based in our dedicated Arts Building, which is home to all Art and Design courses. Our two Graphic Design studios on the first floor have generous open access for you to work in outside of taught sessions, with use of audio/visual equipment, iMacs, lightboxes, bench work space, and a pack-shot photography area. The studios also house a graphics library to compliment the main University library, as well as storage planchests. Sited across the corridor on the first floor is the Apple Mac digital suite with scanning and printing facilites. In addition to these Graphic Design spaces, the top floor of the Arts Building contains a Drawing Studio, while on the ground floor you will have access to our Printmaking Studio and 3D workshops, with facilities for screen-printing, linocutting, etching, laser-cutting, plastics vacuum forming and woodworking. The Printmaking Studio also houses a Riso printer, vinyl cutting and mounting equipment, as well as a large-format digital printing service run by our arts technicians.