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BSc (Hons) Computer Games Programming

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Meet your lecturers, find out more about the course and view academic and social facilities at an Open Event.

University of Suffolk on Ipswich Waterfront
UCAS code: 
Institution code: 


Three years full-time.

Up to six years part-time.

Part-time study available from September 2016.

Typical Offer: 

2017 entry: 110 UCAS tariff points (or above)

2018 entry: 112 UCAS tariff points (or above)

BBC (A-Level), DMM (BTEC).

Please see Entry Requirements below.


The BSc in Computer games programming at the University of Suffolk offers a dynamic and comprehensive syllabus that will equip you to enter the games industry with the confidence to succeed. Tutors with industry experience of both games programming and design will guide your studies. You will work alongside colleagues on the games design BA developing the critical soft skills in team based game development while having the opportunity to specialize in a number of game related programming disciplines from networking to AI.

The degree is designed to build your skills as a graduate. You will develop a solid understanding of computer science and an expansive knowledge of game development. With this skill set you can go on to work in a range of roles at games and software development studios. By providing you with not only a broad set of skills but also the chance to refine and enhance them through practical application, we aim to give you the best chance to get a job doing what you love.

The majority of the assessments are coursework based, demonstrating your theoretical and practical understanding of the topics covered. You will undertake regular presentations of your work, most significantly through the group project modules. Feedback is provided to you on a regular basis, through meetings with tutors, informal conversations and formal written feedback along following a submission of work.


In September 2016 Game students occupied their new 75 seat Laboratories on the top floor of the Atrium Building at the main campus in Ipswich. As part of the £5.5 million investment, The Atrium includes a complete refurbishment of game facilities, with dedicated space for Computer Games Design and Programming. The facilities for Games at University of Suffolk include everything you will need to succeed; Celsius m730 power workstations from Fujitsu, Wacom 13HD Cintiqs, Oculus Rift DK2 (Development Kit 2) headsets, a wide range of mobile devices for testing, Qualisys Opus camera setup for high speed motion capture, Artec Eva Professional 3D Scanners, Standard GoPro Hero action cameras. 
All students on Games Programming are offered the opportunity to form their own independent games studios as part of their final year studies, this is through our collaboration with the Eastern Enterprise Hub. 

After the course Students can apply for work within a range of programming disciplines, from gameplay programmers to graphics and shader developers. There is also scope for software development roles outside of the games industry or students can progress to postgraduate study.

Contact us Computer Games Programming, University of Suffolk, Neptune Quay, Ipswich, Suffolk, IP4 1QJ


Take a look at some of our current students games at


Course modules

First year students are provided with a thorough grounding in software development tools and practices, with common computer science elements being introduced to ensure a solid understanding of the principles behind software development. The second year introduces more focussed topics that put those principles into practice as students are introduced to subjects such as networking and game engine development. Final year students engage in large scale individual and group projects, building a body of work to showcase to prospective employers.

Full downloadable information regarding all University of Suffolk courses, including Key Facts, Course Aims, Course Structure and Assessment, is available in the Definitive Course Record.

Introduction to Design Methods
Group Project
Mathematics for Software Development
Introduction to Programming
Algorithms and Data Structures
Software Engineering and Design
Managing Games Production
Artificial Intelligence for Games
Game Engine Development
Graphics for Games
Emerging Technologies
Final Project
Game Project
Design masterclass

Fees and finance

  • Full-time Tuition fee: £9,250 p.a.
  • Part-time Tuition fee: £1,454 per 20 credits (Please contact the Infozone for further information).
  • International Tuition fee: £11,580 p.a. 

Further Information

  • Detailed information about Tuition Fees
  • Find out more about Financial Support eligibility.
  • Also see Loans and Grants.
  • At the University of Suffolk, your tuition fees provide access to all the usual teaching and learning facilities that you would expect. However, there may be additional costs associated with you course that you will need to budget for. See Course Costs.

Entry requirements

Academic Requirements

2017 entry: 110 UCAS tariff points (or above), BBC (A-Level), DMM (BTEC).
2018 entry: 112 UCAS tariff points (or above), BBC (A-Level), DMM (BTEC).

Plus GCSE grade C or above in Mathematics (or equivalent)

Also see How to Apply.


International Requirements

IELTS 6.0 overall (minimum 5.5 in all components) where English is not the students' first language.

Also see International and EU.


Before Chris joined UCS as the technician for Computer Games Design he spent several years working as a demonstrator on the games degrees at the University of Lincoln, where he also received his MSc in Advanced Games Computing. Between providing support for students and staff, Chris...

Rob qualified with a PGCE in 1992 and an MA in Sociology and Cultural Studies in 1997.  He is Course Leader for the BA (Hons) Computer Games Design and currently acts as the External Examiner for the BA in Computer Games at Middlesex University ...

Eddie Duggan holds a BA (Hons) Humanities from The Polytechnic, Wolverhampton, an MA (Alt) in The Word and The Visual Imagination from St David’s University College, Lampeter, and a PGCE(A) from The University of Surrey. His main contribution to undergraduate teaching at the Univ...

Dan Mayers holds a BA (Hons) in English from the University of Plymouth and a Post Graduate Diploma in Publishing, also from Plymouth. His background is in games-related writing and games design, with thirteen years experience in publishing and development. ...

Career Overview Dave graduated from Bournemouth University in 1999 with a Masters degree in Digital Media. He then spent over a decade working on big budget PC and console titles as a designer and artist before taking a role as creative director with an independent developer. There,...

Matthew C. Applegate is an internationally renown multi-disciplinary artist and designer. He has worked with Sony, Apple, Samsung, Honda, Google, Disney and several other international technology companies and organisations to deliver projects in his varied career as a Technologist....