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BSc (Hons) Computer Games Programming

UCAS code: 
Institution code: 


Three years full-time.

Up to six years part-time.


Typical Offer: 

2018 entry: 112 UCAS tariff points (or above)

BBC (A-Level), DMM (BTEC).

Please see Entry Requirements below.

  • Newly refurbished game facilities including new laboratories and state-of-the-art equipment that you will have extensive access to.
  • Your tutors have industry experience and related backgrounds.
  • Enhance your employability with practical experience and application.
  • Graduates can progress in to a range of roles within games and software development. 


The BSc in Computer games programming at the University of Suffolk offers a dynamic and comprehensive syllabus that will equip you to enter the games industry with the confidence to succeed. Tutors with industry experience of both games programming and design will guide your studies.

You will work alongside colleagues on the games design BA developing the critical soft skills in team based game development while having the opportunity to specialize in a number of game related programming disciplines from networking to AI.

The degree is designed to build your skills as a graduate. You will develop a solid understanding of computer science and an expansive knowledge of game development. With this skill set you can go on to work in a range of roles at games and software development studios.

By providing you with not only a broad set of skills but also the chance to refine and enhance them through practical application, we aim to give you the best chance to get a job doing what you love.

All students on Games Programming are offered the opportunity to form their own independent games studios as part of their final year studies, this is through our collaboration with the Eastern Enterprise Hub. 


Take a look at some of our current students games:

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Course modules

First year students are provided with a thorough grounding in software development tools and practices, with common computer science elements being introduced to ensure a solid understanding of the principles behind software development.

The second year introduces more focussed topics that put those principles into practice as students are introduced to subjects such as networking and game engine development.

Final year students engage in large scale individual and group projects, building a body of work to showcase to prospective employers.

Introduction to Game Development

Learn about producing games using modern game engines such as Unity and Unreal Engine 4.

Group Project

Take part in a number of group projects, culminating in a 12 week project driven by industry standard project management techniques.

Mathematics for Software Development

Learn a range of mathematical topics, including vectors, matrices, set theory and binary.

Introduction to Programming

Using Python, this module introduces students to core programming topics such as flow control, variables and data types.

Algorithms and Data Structures

Learn how algorithms are designed and how to select the right algorithm for the job.

Software Engineering and Design

Study the processes behind building compicated software systems.

Managing Games Production

Undertake the management of group projects, driving them to successful completion.

Artificial Intelligence for Games

Learn a range of AI techniques commonly used in the games industry including; path finding, finite state machines and behaviour trees.

Game Engine Development

Study the multitude of elements that make up a game engine, then design and develop your own 2D game engine.

Graphics for Games

Study the process of how graphics are rendered to your screen, with a focus on OpenGL and shader languages.

Emerging Technologies

Explore technologies that offer exciting approaches to problem solving such as developing custom controllers for your games.


Study how computers communicate and build an application that puts the theory into practice.

Final Project

Acting as the culmination of your study, you will negotiate the topic of your project and then spend the entire year working to complete it.

Game Project

You will work with a group of your own choosing to undertake a game development project over the course of the entire academic year.


Learn how to develop an online portfolio and how to apply for relevant jobs, including writing a suitable CV and covering letter.

Design masterclass

You will follow a brief provided by a third party client, undertaking work specified by them and responding to their feedback.

Career opportunities

After the course, students can apply for work within a range of programming disciplines, from gameplay programmers to graphics and shader developers. There is also scope for software development roles outside of the games industry or students can progress to postgraduate study.

Fees and finance


  • Full-time Tuition fee: £9,250 p.a.
  • Part-time Tuition fee: £1,454 per 20 credits (Please contact the Infozone for further information).
  • International Tuition fee: £10,080 p.a.


Subject to approval of maximum fee by parliament                    

  • Full-time Tuition fee: £9,250 p.a.
  • Part-time Tuition fee: £1,454 per 20 credit module (Please contact the Infozone for further information).
  • International Tuition fee: £13,000 p.a.

Further Information                                                       

  • Detailed information about Tuition Fees
  • Find out more about Financial Support eligibility.
  • Also see Loans and Grants.
  • At University of Suffolk, your tuition fees provide access to all the usual teaching and learning facilities that you would expect. However, there may be additional costs associated with your course that you will need to budget for.  See Course Costs.

Entry requirements

Academic Requirements

2018 entry: 112 UCAS tariff points (or above), BBC (A-Level), DMM (BTEC).

Plus GCSE grade A-C in Mathematics (or equivalent) or new GCSE grade 4-9.

Also see How to Apply.


International Requirements

IELTS 6.0 overall (minimum 5.5 in all components) where English is not the students' first language.

Also see International and EU.


Before Chris joined the University of Suffolk as the technician for Computer Games Design he spent several years working as a demonstrator on the games degrees at the University of Lincoln, where he also received his MSc in Advanced Games Computing. ...

Rob qualified with a PGCE in 1992 and an MA in Sociology and Cultural Studies in 1997.  He is Course Leader for the BA (Hons) Computer Games Design and currently acts as the External Examiner for the BA in Computer Games at Middlesex University ...

Eddie Duggan holds a BA (Hons) Humanities from The Polytechnic, Wolverhampton, an MA (Alt) in The Word and The Visual Imagination from St David’s University College, Lampeter, and a PGCE(A) from The University of Surrey. His main contribution to undergraduate teaching at the Univ...

Dan Mayers holds a BA (Hons) in English from the University of Plymouth and a Post Graduate Diploma in Publishing, also from Plymouth. His background is in games-related writing and games design, with thirteen years experience in publishing and development. ...

Career Overview Dave graduated from Bournemouth University in 1999 with a Masters degree in Digital Media. He then spent over a decade working on big budget PC and console titles as a designer and artist before taking a role as creative director with an independent developer. There,...

Before Steve joined University of Suffolk he worked in industry developing command and control systems for the UK military, as well as the training scenarios embedded into the systems.  Today, this area of development is referred to as 'serious games', an area in which Steve mainta...

Facilities and Resources

In September 2016 Game students occupied their new 75 seat Laboratories on the top floor of the Atrium Building at the main campus in Ipswich. As part of the £5.5 million investment, The Atrium includes a complete refurbishment of game facilities, with dedicated space for Computer Games Design and Programming.

The facilities for Games at University of Suffolk include everything you will need to succeed; Celsius m730 power workstations from Fujitsu, Wacom 13HD Cintiqs, Oculus Rift DK2 (Development Kit 2) headsets, a wide range of mobile devices for testing, Qualisys Opus camera setup for high speed motion capture, Artec Eva Professional 3D Scanners, Standard GoPro Hero action cameras.