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MSc Games Development

Institution code: 
S82
Location: 
Ipswich
Duration: 

Full-time: one year

Part-time: two or three years

Typical Offer: 

Applicants are expected to hold an undergraduate degree in a relevant subject area of 2:2 or higher. 

All applicants with non-standard entry requirements will be required to attend an interview.

  • Gain industry specific experience by using real world workflow methodologies, deadlines and constraints.
  • Work on projects with a range of industry partners including Ubisoft, Dreadnaught Studios, Miracle Tea Studios, Ipswich Games Hub.
  • Unique partnership with Iron Crown Enterprises, publishers of the Rolemaster, Spacemaster, HARP and HARP-SF role play systems.
  • Widen your career opportunities with links and project briefs from companies including Derivco, Coderus, Conga and Orbital Media.
  • We welcome graduates from any subject with experience in digital arts, coding or game design, as well as non-graduates with a portfolio of work to show.
  • Applications open - call 01473 338348 or email the course leader.

Introduction

The Msc Games Development course provides students with a higher-level understanding and direct professional experience through a multidisciplinary approach across commercial game projects. 

This course is ideal for graduates who have completed our BA (Hons) Computer Games Design or BSc (Hons) Computer Games Programming undergraduates degree, as well as those who have graduated from other related technical and creative subject areas who are wanting to enter the video games industry.

We have collaborative partnerships in place with community organisations and employers including commercial and third sector organisations. 

Students will be exposed to work on commercial games, providing them with an understanding of business and enterprise as well as preparing students for working within a commercial studio setting. 

One of our modules allows students to link up with the Ipswich Waterfront Innovation Centre (IWIC), providing them with access to more facilities and covering a range of business-related topics in connection with games development.

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Course modules

Full downloadable information regarding all University of Suffolk courses, including Key Facts, Course Aims, Course Structure and Assessment, is available in the Definitive Course Record.

Development Management (mandatory)

This module provides students with industry standard management methodologies and tools used to run team game developments. 

Visual Scripting (mandatory)

In this module. students learn how to develop games using visual scripting tools at high and low levels, depending on their discipline and background.

Group Project 1 - Multiple Rapid Prototyping (mandatory)

For this group project, students concept and rapidly develop game ideas, learning how to work efficiently as a team.

Group Project 2 (mandatory)

In this module, students will work on a longer 12-week development project. 

Business Development (mandatory)

This moduled covers a range of core business skills relevant to both the independent and large scale development studios. This will be delivered by the Ipswich Waterfront Innovation Centre (IWIC) where students will have access to the Entrepreneurial Programme as well as unlimited access to the IWIC facilities. 

Final Project (mandatory)

The Final Project involves independent learning as an extended dissertation covering a detailed exploration of an element of the games industry. 

Research Methods (mandatory)

In this module, students will learn rigorous academic and commercial research skills.

Career opportunities

Work-based practice is embedded throughout the duration of the course. All modules will relate to work-based learning, relating to commercial management processes or understanding production within a working environment. This will enhance employability and give graduates a greater understanding of games development within the work place. 

Graudates can progress in to a range of careers including: Game Programmer, Games Designer, Games Artist, Quality Assurance, Serious Games Developer and Gamification Developer to name a few.

Fees and finance

2018/19

  • Full-time Home/EU: £7,650 
  • Part-time Home/EU: £850 per 20 credits (Please contact the Infozone for further information).
  • Full-time International: £11,500
  • Part-time International: £1,275 per 20 credits
  • 20% reduction in fees for University of Suffolk graduates

Further Information

At the University of Suffolk, your tuition fees provide access to all the usual teaching and learning facilities that you would expect. However, there may be additional costs associated with you course that you will need to budget for.

Entry requirements

Please see entry requirements below.

Academic requirements

Applicants are expected to hold an undergraduate degree in a relevant subject area of 2:2 or higher. 

Also see How to Apply.

Non-academic requirements

All applicants with non-standard entry requirements will be required to attend an interview.

Staff

Senior Lecturer

Associate Professor

Associate Professor and Course Leader in Computer Games Design

Senior Lecturer and Course Leader

Lecturer in Computer Games Design

Senior Lecturer

Facilities and Resources

The MSc Games Development course will have access to the Eclipse Suite where students can access the facilities on specific days for independent working and group projects.

Students can benefit from a dedicated lab, access to two other game development labs and a range of game development hardware including, Oculus Rift, Emotive EPOC+ Brain interface, Leap motion, Myo, Phidget components for building custom game controllers, a range of mobile phones and tablets to test your games on.

Students will also have access to a common room area for MSc students and a custom games cabinet in which to run student games.