Wednesday, 4 March 2020,
18:00 to 20:00
Waterfront Building, Ipswich
Registration from 17:30 with the lecture starting at 18:00
While there is ample evidence of ancient games in the archaeological and historical records, their rules are typically lost and we know very little about how those games were actually played. The Digital Ludeme Project (http://ludeme.eu) seeks to enhance our understanding of traditional games and their development throughout recorded human history, by applying modern computational techniques to the available evidence. This talk will outline the project, its motivation, aims and methodology, will explain how we are combining different perspectives from multiple disciplines to found the new research field of Digital Archaeoludology, and will include practical demonstrations of these ideas in action.
Cameron Browne is an Associate Professor of Computing at Maastricht University, where he is running the €2m ERC-funded Digital Ludeme Project over the next five years. Cameron received his PhD from the Queensland University of Technology in 2009, in which he produced the world's first published computer-generated games. He is author of the books Hex Strategy, Connection Games and Evolutionary Game Design, which won the 2012 GECCO “Humies” award for human-competitive results in evolutionary computation. Cameron has 39 granted patents, is Section Editor of the IEEE Transactions on Games and International Computer Games Association (ICGA) Journal, and was founder and Editor-in-Chief of the Game & Puzzle Design journal.