Computer Games and Creative Technologies

At Suffolk, we’re serious about games. We’re a team of specialists in programming and game design, with a range of industry experience and academic expertise. We even have our own world-renowned game designer, author, games historian and consultant, Visiting Professor David Parlett.

You’ll work directly with games companies (Bandai Manco and Ubisoft) and industry professionals throughout your degree, graduating with industry connections, experience, and employment opportunities. We aim to give you the best possible chance to do a job you love.

Our dedicated game development labs feature high-spec machines with the latest industry software. You’ll have open access to a range of hardware for your projects, including Oculus Rift, Emotiv EPOC+, Leap Motion, Myo, mobile phones, tablets, Phidgets, 3D Scanners, 3D printers, and Cintiq Graphics Tablets.

Find the best course for you and join our active game jam community.

BA (Hons) Games Development

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Your Teaching Team

Before Steve joined University of Suffolk he worked in industry developing command and control systems for the UK military, as well as the training scenarios embedded into the systems.  Today, this area of development is referred to as 'serious games', an area in which Steve mainta...

Prior to joining the University of Suffolk, Chris was a gameplay programmer who worked on a range of educational and serious games. He is best known for being programmer and project lead of Hidden: Source, a modification of Half-Life 2, which has won numerous awards and was a finali...

Rob qualified with a PGCE in 1992 and an MA in Sociology and Cultural Studies in 1997.  He spent 15 years as Course Leader for the BA (Hons) Computer Games Design and currently acts as the External Examiner for the BA in Computer Games at University of East London Rob's specialist ...

Career Overview Dave graduated from Bournemouth University in 1999 with a Masters degree in Digital Media. He then spent over a decade working on big budget PC and console titles as a designer and artist before taking a role as creative director with an independent developer. There,...